﻿<?xml version="1.0" encoding="utf-8" ?>
<XnaContent>
  <Asset Type="RolePlayingGameData.Map">
      <Name>Map008</Name>
      <MapDimensions>36 23</MapDimensions>
      <TileSize>64 64</TileSize>
      <SpawnMapPosition>5 20</SpawnMapPosition>
      <TextureName>ForestTiles</TextureName>
    <AutoGenTextureNames></AutoGenTextureNames>
      <CombatTextureName>CombatBkgdVillage</CombatTextureName>
      <MusicCueName>VillageTheme</MusicCueName>
      <CombatMusicCueName>BattleTheme</CombatMusicCueName>
      <BaseLayer>
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      </BaseLayer>
      <FringeLayer>
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      </FringeLayer>
      <ObjectLayer>
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      </ObjectLayer>
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      </CollisionLayer>
      <Portals>
          <Item>
			  <Name>P1</Name>
			  <LandingMapPosition>4 20</LandingMapPosition>
              <DestinationMapContentName>Map005</DestinationMapContentName>
              <DestinationMapPortalName>P5</DestinationMapPortalName>
          </Item>
          <Item>
			  <Name>P2</Name>
			  <LandingMapPosition>5 20</LandingMapPosition>
              <DestinationMapContentName>Map005</DestinationMapContentName>
              <DestinationMapPortalName>P6</DestinationMapPortalName>
          </Item>
          <Item>
			  <Name>P3</Name>
			  <LandingMapPosition>6 20</LandingMapPosition>
              <DestinationMapContentName>Map005</DestinationMapContentName>
              <DestinationMapPortalName>P7</DestinationMapPortalName>
          </Item>
      </Portals>
	  <PortalEntries>
		  <Item>
			  <ContentName>P1</ContentName>
			  <MapPosition>4 22</MapPosition>
		  </Item>
		  <Item>
			  <ContentName>P2</ContentName>
			  <MapPosition>5 22</MapPosition>
		  </Item>
		  <Item>
			  <ContentName>P3</ContentName>
			  <MapPosition>6 22</MapPosition>
		  </Item>
	  </PortalEntries>
	  <ChestEntries />
      <FixedCombatEntries />
      <RandomCombat>
          <CombatProbability>0</CombatProbability>
          <FleeProbability>50</FleeProbability>
          <MonsterCountRange>
              <Minimum>1</Minimum>
              <Maximum>3</Maximum>
          </MonsterCountRange>
          <Entries>
              <Item>
                  <ContentName>GoblinGrunt</ContentName>
                  <Count>1</Count>
                  <Weight>100</Weight>
              </Item>
          </Entries>
      </RandomCombat>
      <QuestNpcEntries />
      <PlayerNpcEntries />
      <InnEntries />
      <StoreEntries />
  </Asset>
</XnaContent>
